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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post 11/14 Client and Server Patch
* New Class system added. You will get all of your old class skills automatically reset when you log into the game for the first time. There's a mission in sol to begin getting your new skills if you want. Also, the neuro-doc in Lyceum is temporarily free, so you might want to go there to reset other skills first.

* New trade skills have been added so that each character can have both combat skills and trade skills. The new trade skills go up to 30, are only level restricted, and are obtainable via missions in Free Market.

* Capital Ships added.

* You can now sell almost any item to an AI base by right-clicking on it in your inventory and selecting sell.

* When you log into a new universe, if you are over level 20, you get all warp 0 galaxies revealed to you on your star map.

* You can now turn an item-form ship into ship-form by double-clicking on it or using it while docked at an AI base.

* Temporary drones and combat slaves will evaporate when you log out and come back when you log back in. This should help a lot particularly with Drone Masters who used to lose drones in certain situations.

* Slaves have been split into combat slaves and trading slaves, as determined by which type of control bot you use on them. You can now have a full compliment of both.

* Thread starvation issue that sometimes made the trading window in bases slow has been fixed.

* Augmenter reset missions. Each player can reset a number of ships based on his level, and will get new reset missions as he levels up.

* New laser types that will splash onto neighboring enemies.

* New critical hit system, where a critical hit will temporarily disable some system on your target.

* Shadow ambush system, where you get a higher critical hit chance if your target does not see you when you fired.

* New beams that cause tweaks on your target.

* Drones can now be affected by certain tweaks.

* New augmenters that give resistance to all.

* New augmenters that give multifiring.

* More efficient packets sent to clients by combining multiple packets sent in one frame to reduce lag.

* Improvements to Commerce preload.

* Radiation Expert can now cap things beyond his RC level, but can not dock them. He can also now capture previously uncapturable ships, but they will wander off if he logs out.

* Skill pools added, where the cost of getting a new level in any skill in that pool is equal to the total number of levels held in all skills in the pool.

* Change to control and resist skills so that control skills are no longer mutually exclusive by type, rather all controls are in one skill point pool and all resists are in one skill point pool, and the control and resist of each damage type is mutually exclusive with the other.

* Chatting to an AI will no longer tell you if it is alive or not.

* Existing class augs now unsticky. You can trade them in for one of the new class augs.

* All powerful field generators changed to capital ship only. Several new lines of very powerful field generators added.

* New items for Berserker that lets him cancel out his armor bonus and speed penalty while the items are equipped. So no more suffering on long journeys.

* All augmenters previously built-into certain ships have been made unsticky and given 0 stats. The stats that used to be on those augs have been made intrinsic to those ships.

* Augmenter Tweaking no longer applies to built in stat on ship hulls.

* Smaller radius on the tweak icons that circle the ships.

* Several new graphics from Sicuro added to the game for + versions of ships and other new ships.

* Bigger ships can now warp from farther away from the wormhole, depending on their radius.

* New algorithm for automatically generating custom collision spheres, used on most big ships in the game for more accurate collision detection.

* Fixed the collision spheres on many of the UZ ships that had brokenly big collision areas.

* New Big Green Battleships in far out warp 3.

* New capital ship fighter bays

* Fixed some bugs in the radiation death code.

* Radiated ships save as radiated, so if there is a server reset before they disappear, they will no longer just stay around forever.

* Fixed a problem with the server losing its connection to the database sometimes.

* Blueprints can now generate multiple items.

* New capital ship lasers and blueprints.

* The client will sleep more each loop whenever you are docked at a station, making dialogs and other program run more smoothly.

* You can now transfer bases to another player by selecting them and choosing that option.

* More functionality for item converters.

* Improvements to the Gear Glue code.

* Less speed on the Death Striker.

* Improvements to many of the + versions of buildable ships.

* Improvements to the + god augmenters

* Small nerfs on exc combo, sup combo, and some other augmenters

* Added 3 new ships as prizes for the temporary universe contest.

* You can no longer transfer a slave to someone who doesn't have the skills to use all the equipment on it, unless the slave is "wild" (captured with a PC and never yet docked.)

* Deep Space no longer shows up on the star map.

* Some artifact drones now have artifact weapons on them.

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Fri Nov 16, 2007 2:32 am
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