(including stuff that was patched in with the universe reset)
- New AI
- New behavior for "pirate" type AI's
- Some fighters can retarget if they lose their first target
- crash bug fix
- peasant price more stable at colonies
- colonies on worse planets will pay more for rations
- commodity prices no longer lower at colonies with low suitability
- ships that go into stasis can drop a small portion of commodities that they are carrying even with GG
- new fighter bay related items in the DG drop lists
- fixed a bug where fighters were not re-docking at ships above a certain radius
- changed the prices on the luxurious line of capacitors to more reflect their build costs (in anticipation of new code that will let you sell anything to an AI base)
- nerf to the Barbe Rouge whatever NT that was too powerful
- new screen shots page:
http://www.starsonata.com/screens.html
- some new art made by Calypso on some of the other web pages:
http://www.starsonata.com/download.html and
http://www.starsonata.com/skills.html
- Alternative gate into Iq' Bana