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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post 7/19/2007 Server Patch
- Battle Scoops no longer hurt targets that you're healing

- Lion Boss now immune to Fire and won't kill himself and not give drops

- Deployed temporary drones now get back their full lifespan whenever the server loads

- Many low level and common ships beefed

- Many small ships given slight vulnerability to physical and resistance to mining while larger ships get vulnerability to mining and resistance to physical

- Ships in stasis no longer project fields from Field Generators

- Killing an enemy with radiation now causes his special drops to come when he is first radiated rather than never

- Memory optimizations reducing server memory usage

- BP's and base kits now stackable

- Fixed a crash bug

- Slaves generate half hostility for their owner rather than full hostility

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Fri Jul 20, 2007 12:44 am
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Joined: Wed Mar 01, 2006 12:26 am
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- New Augmenter Tweaking bottlenecks are live. Players now need 10 Augmenter Research Tokens to pass the bottlenecks. Tokens are received by turning in the proper condensor blueprints at Augmentium and Beta Augmentium.


Fri Jul 20, 2007 6:50 pm
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Main: JackFrost
Level: 621
Class: None

Joined: Fri Jun 08, 2007 4:01 am
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- Several minor changes to various drones.

- Annihilator cannon has been made much stronger. Don't be surprised if it gets its strength decreased at a later date.

- Added an adamantiumized magcannon. The BP should now be available.

- Removed the annihilator cannon from the Ancient Defense drones, Captain Albatross, and Nathaniel Couthourpe. Their respective weapons were replaced with others. I may create a special AI only annihilator cannon to use on AI if the new weapons are insufficient.

- Increased the drop rate on Panther, Zebra, Rhino, & Lion BPs. They should all drop 2 times as often now, which is the same as all the other Primal gear BPs.

- Increased the strength & cost on a certain underused shield. I don't believe anyone was using it. It is now an excellent shield with a very high cost and difficult build requirements. You'll have to figure out which shield on your own.

- MF Reavers were given the same shield bank & resistance bonus that other MF AI were given last uni. They should no longer be 1 shotted.

- Removed the visibility increase on the Panther Will & Primal Panther Will. This will make the AI more stealthy and also make it a better energybank to have as a player.


Sun Jul 22, 2007 11:12 am
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