Star Sonata
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4/11/2007 Server Patch
http://www.starsonata.com/forum/viewtopic.php?f=11&t=17305
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Author:  JeffL [ Wed Apr 11, 2007 3:28 am ]
Post subject:  4/11/2007 Server Patch

- A big memory optimization that saves about 400 to 600 megs of memory on the server. This should make everything run faster and smoother, and greatly increase the time between server restarts to perhaps only once a week.

- New items that let you destroy equipped augmenters on ships

- The * for modded items now should show up everywhere where they are mentioned in the event text

- Two crash bug fixes

- New Hulls and augmenters are now easier to add to the game

- Many common augmenters and some uncommon ones have been made more powerful. Exc. Combined aug has been slightly reduced in power.

- New DG layouts, names, and sizeable bonuses to loot based on the depth of the DG, however none of these will show up until the next universe.

- Change in the probability curve of receiving DG loot so that loot will now be more random.

- DG gates now stay open for 5 minutes instead of 15 seconds

- Added lots of ship capacitors to the DG drop lists as well as a new line of augmenters and BP's for advanced ship capacitors.

- Levels 20 and below can no longer PvP in warp 0 space.

- A bunch of new AI team names

- New admin commands for in game, including a permanant mute feature, and a way to forcibly undock ships including stuck slaves

- Mutes no longer apply to team, squad, or whisper chat

- The stuck slave in the towing station has been fixed.

- Level 21 now required to place Adonis bases

- Bug where the level requirements to place bases were off by one fixed

- Change to the Lion boss in UZ

- Reduced costs to the X, Y, Z base gear

- Tech 0 - 3 Engines boosted

- Bug fixes for mining slaves

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