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Infernal Darkness
http://www.starsonata.com/forum/viewtopic.php?f=107&t=51744
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Author:  Tomzta09 [ Tue Apr 24, 2012 1:07 pm ]
Post subject:  Re: Infernal Darkness

Infernal Darkness is fine. Dark Kobaldsteins tweak needs turning down a notch or two. Otherwise, yeah its fine. I think the blueprint for an ID themed ship or some sort should drop on rare occasions though.


P.S. Churchill you don't know sod all about ID then.

Author:  anilv [ Tue Apr 24, 2012 1:12 pm ]
Post subject:  Re: Infernal Darkness

Kobald is fine; it is possible to keep him from tweaking as much if you do it properly.

Author:  Tomzta09 [ Tue Apr 24, 2012 1:15 pm ]
Post subject:  Re: Infernal Darkness

The part about him not always using his tweak is a big fat lie or it was a minor glitch. He uses his tweak in a pattern, constantly:

70%, he tweaks to 90%

50% he tweaks to 75% and then to 90%

and it repeats itself.

Author:  anilv [ Tue Apr 24, 2012 1:34 pm ]
Post subject:  Re: Infernal Darkness

No point in disputing it here. I used to think that until I played with him a bit more and figured out what makes him inclined to tweak.

Author:  Tomzta09 [ Tue Apr 24, 2012 1:41 pm ]
Post subject:  Re: Infernal Darkness

anilv wrote:
No point in disputing it here. I used to think that until I played with him a bit more and figured out what makes him inclined to tweak.


From what I have heard, you sit from a certain distance and you shoot him with Venu Pulse Guns, and he doesnt tweak at that distance, which was bollocks.

Author:  Bastamental [ Wed Apr 25, 2012 4:20 am ]
Post subject:  Re: Infernal Darkness

i thought ID was intended for seers and snipers. well, i tried it on my seer, it was laughable, i could barely crit or dps.


mabe raise crit resists and add TONS of crit vurn? that way, seers can do some massive hits and mabe have a chance of 1-3 manning it

Author:  zhuang281 [ Wed Apr 25, 2012 4:46 am ]
Post subject:  Re: Infernal Darkness

Bastamental wrote:
i thought ID was intended for seers and snipers. well, i tried it on my seer, it was laughable, i could barely crit or dps.


mabe raise crit resists and add TONS of crit vurn? that way, seers can do some massive hits and mabe have a chance of 1-3 manning it



Nah, seers are not designed to do any ubers. Or anything else for that matter :lol:

Author:  Tomzta09 [ Wed Apr 25, 2012 5:30 am ]
Post subject:  Re: Infernal Darkness

Bastamental wrote:
i thought ID was intended for seers and snipers. well, i tried it on my seer, it was laughable, i could barely crit or dps.


mabe raise crit resists and add TONS of crit vurn? that way, seers can do some massive hits and mabe have a chance of 1-3 manning it


Thought it was for stealth classes, and SDs. But Jeff Bobbo decided to mess around with it.

Author:  The Voomy One [ Wed Apr 25, 2012 7:13 am ]
Post subject:  Re: Infernal Darkness

It wasnt intended for any specific class.

Author:  Tomzta09 [ Wed Apr 25, 2012 7:58 am ]
Post subject:  Re: Infernal Darkness

Still think it was done nicely. Was hoping the Nightfury would go in ID.

Author:  Blue Dwarf [ Wed Apr 25, 2012 9:51 am ]
Post subject:  Re: Infernal Darkness

Tomzta09 wrote:
Still think it was done nicely. Was hoping the Nightfury would go in ID.

Nightfury is nothing to do with it. In fact, if Nightfury was in ID, I'd be lolling at whoever put Nightfury in there. :)

ID isn't intended for any particular class, but a few bosses have things done in a certain way to make one class more 'desirable', or 'usable' than another.

Author:  Max235 [ Wed Apr 25, 2012 9:56 am ]
Post subject:  Re: Infernal Darkness

Blue Dwarf wrote:
but a few bosses have things done in a certain way to make one class more 'desirable', or 'usable' than another.


When people say "Intended for a X class", that is what they mean.


If an uber has extremely high regen, but low bank and low resists in where a few seers could volley it out of existence, I'd say the boss was intended for seer, even though a squad with snipers could overpower the regen.

Author:  Blue Dwarf [ Wed Apr 25, 2012 11:29 am ]
Post subject:  Re: Infernal Darkness

Max235 wrote:
Blue Dwarf wrote:
but a few bosses have things done in a certain way to make one class more 'desirable', or 'usable' than another.


When people say "Intended for a X class", that is what they mean.


If an uber has extremely high regen, but low bank and low resists in where a few seers could volley it out of existence, I'd say the boss was intended for seer, even though a squad with snipers could overpower the regen.

Not the same thing... At all.

Author:  Max235 [ Wed Apr 25, 2012 11:41 am ]
Post subject:  Re: Infernal Darkness

Oh, but it is. What people say and what devs mean are two different things. If a dev says it's desirable to have a stealthy dps class on the run, people think of sniper.

And they say it's meant for snipers.

Because sniper is a stealthy dps class.

But if said dev was actually talking about a stealth SD, Gunner, or Seer, people would still say Sniper because to the general public, stealth and dps are most associated with sniper, and then 50/50 on SD/seer, and then gunner(shawn).


How would you feel to be the one who made the zone and seer was the class that was to you "desirable" to take along? And then the playerbase gets a stealthy gunner instead...

Author:  Bastamental [ Wed Apr 25, 2012 3:41 pm ]
Post subject:  Re: Infernal Darkness

zhuang281 wrote:
Nah, seers are not designed to do any ubers. Or anything else for that matter :lol:


Sadly true.

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