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new beta client. 2/9/2012 http://www.starsonata.com/forum/viewtopic.php?f=107&t=50392 |
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Author: | Jey123456 [ Thu Feb 09, 2012 2:08 pm ] |
Post subject: | new beta client. 2/9/2012 |
As some of you know, i recently obtained a very crappy intel based laptop (including intel gpu), as to have something to optimise the client on. Here's the result after 2 days of intensive optimisations/bug fixing (lot of stuff was broken on intel gpu, had to disable a few things that you probably wont notice anyway XD). ---- version .288 ---- * Some major performance improvement should be noticeable in this patch. Mostly aimed at low end gpu, but will affect everyone (higher end gpu might not see much of a difference). * Lag killer received a rework in the algorithm that determine when to increase/decrease the laglevel, it should now have a little less tendency to go in the critical zone (unless it think you really needs it, it may happen especially in crowded gals like free market) * Lag killer now include a new feature to fight the evil client lag. When it goes in the removal zone (red background no flashing), it will start slowing down every other ship/objects animation/idles except your target and yourself. Basicly, the "important" stuff are given priority in the rendering. * some projectiles particles received some more love (ion peashooter actually look like c1 now (not exactly yet but soon !). * most likely a ton of other little things i forgot about but will be in the logs once it become a real patch. - new in version .342 * Fixed (at least im pretty sure i did), the fast spinning/orbiting planets * fixed a bunch of effects that were in slow motion on some systems (warp refraction and explosions to only name 2). -new in version .402 * made it so the ambient light doesnt inherit the starcolor anymore. should make things a bit clearer and more constant between gals. * reduced the impact of ambient on planets * radar now scale the blips with their object size * like command is working again * fixed a bug that caused selection highlight to not always be the full width. * fixed the bug introduced in .342 causing a second ss2 window to be created. (you must be logged on forum to download). Just like the other beta clients. to install just extract in your ss2 folder and run. |
Author: | commanderjoe [ Thu Feb 09, 2012 10:55 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
beta client has magor sync problem..... |
Author: | Jey123456 [ Thu Feb 09, 2012 11:36 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
could you define your desync please. i cant seem to be able to reproduce it. |
Author: | commanderjoe [ Fri Feb 10, 2012 2:15 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
planet move a light speed and they are slow planets |
Author: | Jey123456 [ Fri Feb 10, 2012 2:23 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
mmm, i noticed a similar issue with some planets rotating extremely fast. Ill have to track down what change could had caused it before taking that patch out of beta >< |
Author: | Jey123456 [ Fri Feb 10, 2012 8:24 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
new version |
Author: | Camsy [ Fri Feb 10, 2012 8:52 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
+Kodus for jey |
Author: | anilv [ Fri Feb 10, 2012 10:53 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
On low settings, the jerkiness in Zebra level was markedly reduced. I still get a regular jerk every 1 second or so, but that's definitely an improvement. |
Author: | Jey123456 [ Fri Feb 10, 2012 10:58 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
for your issue in the zebra level. viewtopic.php?f=107&t=50237 should fix it until the content devs actually fix the gal . |
Author: | anilv [ Fri Feb 10, 2012 11:04 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
Jey123456 wrote: for your issue in the zebra level. viewtopic.php?f=107&t=50237 should fix it until the content devs actually fix the gal . I'll try but you already told me that it wouldn't help for Low/Medium settings. |
Author: | Jey123456 [ Fri Feb 10, 2012 11:06 am ] |
Post subject: | Re: new beta client. 2/9/2012 |
ah yea, you are right. my bad XD. |
Author: | Jey123456 [ Fri Feb 10, 2012 5:24 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
we noticed the double window bug, will be fixed in the next beta (or live, whichever come first). |
Author: | Jey123456 [ Mon Feb 13, 2012 3:03 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
new version. |
Author: | Zekk [ Mon Feb 13, 2012 4:39 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
Jey123456 wrote: * fixed a bunch of effects that were in slow motion on some systems (warp refraction and explosions to only name 2). * radar now scale the blips with their object size * like command is working again 3 more reasons Jey is win. I can use radar again!! Though lets be honest, the scaling could still use some work... a termite larva was as big as my reaver and an attached magic drone is as big as a t12 base. Also, the radar goes off center if you dock while moving, and then recenters when you undock. not a huge deal just a bit wierd |
Author: | Jey123456 [ Mon Feb 13, 2012 6:35 pm ] |
Post subject: | Re: new beta client. 2/9/2012 |
im not the one who did the radar stuff, that was another dev . not because i posted it in the beta client that i did everything in there. well the effects was me, but the like and radar werent. |
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