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Gunner Nanite Lasers
http://www.starsonata.com/forum/viewtopic.php?f=104&t=51614
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Author:  Griffin [ Mon Apr 16, 2012 5:52 pm ]
Post subject:  Re: Gunner Nanite Lasers

All I want for the class is tons of RoF and a small amount of damage. We have no need for nanite lasers if we do tons of damage.

Capital ships have tons of energy for a reason. I'm tired of having 580k energy and nothing to do with it. Hell, I'm not even using any energy boosting augmenters.

Author:  Bastamental [ Mon Apr 16, 2012 6:21 pm ]
Post subject:  Re: Gunner Nanite Lasers

Oh, I would love a hgg-like wep for seers only pls.

Author:  Cygnus [ Mon Apr 16, 2012 6:32 pm ]
Post subject:  Re: Gunner Nanite Lasers

Properly used missiles actually use quite a bit of elec, you know...

Author:  Griffin [ Mon Apr 16, 2012 6:42 pm ]
Post subject:  Re: Gunner Nanite Lasers

Did a Bana run yesterday and didn't manage to get to half bank while using large AP's.

Yeah, I know they aren't the new missiles, but my point still stands.

Author:  Cygnus [ Mon Apr 16, 2012 7:42 pm ]
Post subject:  Re: Gunner Nanite Lasers

I've heard that the new missiles use significantly more elec than the old ones. I'd try them out before complaining TOO much, if I were you.

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