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Throwing Knives http://www.starsonata.com/forum/viewtopic.php?f=104&t=51594 |
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Author: | Bastamental [ Fri Apr 13, 2012 9:25 pm ] |
Post subject: | Throwing Knives |
What if there was a wep or fighter that you can shoot, that had 0 tracking, lowish range, good velocity and nice damage. It could be a fighter, with 0 turning, plenty of radar, so if you can see it and lauch, so can it. Then it drops a knife over the victim [were impacted] or when it runs out of range, so you need to retrieve it in order to "throw" again. The point that makes this different, is that its a stealthy fighter. You could add stuff like: Poison tipped knives, that add a nasty nanite. Flaming knife, that adds vis Grem knife that adds a grem Debuff knifes that add recoil, +tempering, -shield recharge ect! Arrow to the knee knife! -thrust LF only, has a special launcher? Knives are small, 1-5 size. Mabe seer only, launches 1 fighter at a time. No added visibility. /discussthecrazyidea |
Author: | 93578 [ Fri Apr 13, 2012 11:20 pm ] |
Post subject: | Re: Throwing Knives |
No |
Author: | Asmodeaan [ Fri Apr 13, 2012 11:22 pm ] |
Post subject: | Re: Throwing Knives |
actually....I approve of this suggestion. |
Author: | a jedi master [ Sat Apr 14, 2012 12:54 am ] |
Post subject: | Re: Throwing Knives |
Doesn't really make that much sense intuitively haha we're in space. But sure why not? Really just sounds like "physical" weapon, it has to be some type of damage anyways |
Author: | Blue Dwarf [ Sat Apr 14, 2012 4:54 am ] |
Post subject: | Re: Throwing Knives |
Would take a lot of effort to get to work correctly, which is generally not good, since the gain is a small amount of content. |
Author: | Bastamental [ Sat Apr 14, 2012 6:54 am ] |
Post subject: | Re: Throwing Knives |
Blue Dwarf wrote: Would take a lot of effort to get to work correctly, which is generally not good, since the gain is a small amount of content. Agreed, but it would be great content. Why not just skip the drop item idea and just have them blow up/get used. Should eliminate most of the hassle right? I mean, you could just add a fighter with an engine of 1 turning. The rest is simple nanites, ect. |
Author: | Blue Dwarf [ Sat Apr 14, 2012 7:32 am ] |
Post subject: | Re: Throwing Knives |
Well, the main thing would be making them stop when we wanted them to. Which would have to be a tweak called by a super item to reduce their speed to 0 (or -99%, you know... -2.14b). We can't make the 'knife' stop when it hits the target unless the weapon is used by a superitem, and that just causes more issues. Plus Seers have got Virus Lasers and Mines, you don't need any more toys! |
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