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Do you like this suggestion if no/some changes were made?
Yes 71%  71%  [ 45 ]
No 28%  28%  [ 18 ]
Total votes : 63

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Post Re: New Classes Brainstorm
Bump for science.

And archive, hopefully.

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Wed Dec 28, 2011 7:56 pm
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Post Re: New Classes Brainstorm
I think what we really need are some changes to the current classes. *cough cough*FC*cough*Gunner*cough cough*

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Wed Dec 28, 2011 11:21 pm
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Post Re: New Classes Brainstorm
spaceglob wrote:
I think what we really need are some changes to the current classes. *cough cough*FC*cough*Gunner*cough cough*


Well, yes, and no. Yes, there should be more ways to play a class. No, the classes themselves need no change, after Gunner gets its beef and Gunships.

Personally, each "class", or profession, or whatever you want it to be called should have a broad spectrum of ability and roles while still retaining its unique feel. Every class should have its own ways to help its allies when in a group, yet able to remain very viable on its own without backup.

Classes work...better, in the hands of a fantasy game due to the RPS differences that make up magic, hand-to-hand, and projectile. Yet, also the ability to combine them into new and exciting transformations. Sci Fy games are better without classes, using the player's creativity to combine factional differences with powerful turrets and naval content.

Tbh, SS's current classes should be remade, again. Into a series of classes that are not as restricted by ship hull, yet make each player feel more immersed. And then, the concept that they can play any class alone, and reap sole benefit from them, but still know they can play in a group and be very useful, no matter which class they chose for nearly every situation from pvp to pvai to pvb.

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Thu Dec 29, 2011 12:32 am
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Post Re: New Classes Brainstorm
Battlecruiser23 wrote:
spaceglob wrote:
I think what we really need are some changes to the current classes. *cough cough*FC*cough*Gunner*cough cough*


Well, yes, and no. Yes, there should be more ways to play a class. No, the classes themselves need no change, after Gunner gets its beef and Gunships.

Personally, each "class", or profession, or whatever you want it to be called should have a broad spectrum of ability and roles while still retaining its unique feel. Every class should have its own ways to help its allies when in a group, yet able to remain very viable on its own without backup.

Classes work...better, in the hands of a fantasy game due to the RPS differences that make up magic, hand-to-hand, and projectile. Yet, also the ability to combine them into new and exciting transformations. Sci Fy games are better without classes, using the player's creativity to combine factional differences with powerful turrets and naval content.

Tbh, SS's current classes should be remade, again. Into a series of classes that are not as restricted by ship hull, yet make each player feel more immersed. And then, the concept that they can play any class alone, and reap sole benefit from them, but still know they can play in a group and be very useful, no matter which class they chose for nearly every situation from pvp to pvai to pvb.



Wow.
I agree with everything you said.
What if the classes were just skills such as agility range, stealth, damage, mfing, speediness, firing speed, shm/engi stuff and you could have, say, up to four of them. An sd would be pretty much speed, agility, damage, and firing speed.

Tho what I posted above would need some revision.

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The world would also be a lot better off if people didn't steal.


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Sun Jan 22, 2012 1:43 pm
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Post Re: New Classes Brainstorm
Pretty good suggestion. But there will be trouble to get all these classes. Considering Lyceum is already full.


Wed Feb 29, 2012 9:04 am
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Post Re: New Classes Brainstorm
Couch Potatoe wrote:
Pretty good suggestion. But there will be trouble to get all these classes. Considering Lyceum is already full.


Ugh, so many people have said this.

You know devs can move the positions of the bases, right? :P

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Wed Feb 29, 2012 11:17 am
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Post Re: New Classes Brainstorm
Or we can just ask for these ideas to be incorporated into the current classes, like how Seers got a few Nanites.

Organic ships should not be tied to any class, and should be modular. Which while it sounds very EVE-ish, it actually comes from RL Space Agencies. Ie: Mir and ISS.


Wed Feb 29, 2012 1:48 pm
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Post Re: New Classes Brainstorm
Organically are all in the air at the moment.

Essentially, Cybernetics Class is like what I'd love Gunner to be like, except this uses HF's instead of Capships.

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Wed Feb 29, 2012 2:03 pm
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Post Re: New Classes Brainstorm
Max235 wrote:
Or we can just ask for these ideas to be incorporated into the current classes, like how Seers got a few Nanites.

Organic ships should not be tied to any class, and should be modular. Which while it sounds very EVE-ish, it actually comes from RL Space Agencies. Ie: Mir and ISS.


I'd like organic ships to be more diverse than normal ships (seriously now... machines VS life, one randomly mutates) or at least highly customizable.

So we should probably have two~ classes dedicated to them, because certain classes (cough sniper/zerker) will inevitably be better suited than others... at least new classes could make things interesting (even if they aren't actually better than just going sniper).

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Wed Feb 29, 2012 5:08 pm
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Post Re: New Classes Brainstorm
Which is why my suggestion gives tons of bonuses to Organic ships. Sniper/Zerk simply don't have the bonuses to make use of Organic type I believe.

Also, this topic is about 8 months old. Go me.

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Sun Mar 11, 2012 9:24 am
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Post Re: New Classes Brainstorm
No.

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Sun Mar 11, 2012 1:48 pm
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Post Re: New Classes Brainstorm
Cygnus wrote:
No.

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because we can and it looks really cool

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Sun Mar 11, 2012 1:49 pm
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Post Re: New Classes Brainstorm
Hey guys, thanks for the feedback to try to improve this topic.

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Sun Mar 11, 2012 2:10 pm
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Post Re: New Classes Brainstorm
playerboy345 wrote:
Cygnus wrote:
No.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Sun Mar 11, 2012 2:17 pm
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Post Re: New Classes Brainstorm
playerboy345 wrote:
playerboy345 wrote:
Cygnus wrote:
Yes.

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