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Do you like this suggestion if no/some changes were made?
Yes 71%  71%  [ 45 ]
No 28%  28%  [ 18 ]
Total votes : 63

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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: New Classes Brainstorm
I'd rather see gunners given proper lines of missiles for all damage types with sub-types that have greater emphasis on certain stats. Laser damage sub-types would have different debuffs and debuff strengths.

I'm not sure why something like this hasn't been done yet, gunner was implemented as a class based around missiles and debuffs.

I don't even have a gunner.

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Mon Sep 05, 2011 3:48 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: New Classes Brainstorm
thebattler35 wrote:
I'd rather see gunners given proper lines of missiles for all damage types with sub-types that have greater emphasis on certain stats. Laser damage sub-types would have different debuffs and debuff strengths.

I'm not sure why something like this hasn't been done yet, gunner was implemented as a class based around missiles and debuffs.

I don't even have a gunner.



I do and they keep fucking me over by giving my job away to FCs and Seers. How about we make destruction a +30% DPS boost so we still supply less of a DPS boost than FC(fucking retarded), and we might just give enough damage that we can go ahead of Seers even though they can carry ass loads of different weapons to boost allies in a plethora of different ways.

Or we can just continue to fuck all the gunners over. That seems to be the most fun choice at the moment.

Oh, and P.S.: give me laser damage missiles like TB said.

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goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Sep 05, 2011 5:02 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: New Classes Brainstorm
Btw shawn, you might like the Cybernetics class for your R+.

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Mon Sep 05, 2011 5:07 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: New Classes Brainstorm
Griffin wrote:
Btw shawn, you might like the Cybernetics class for your R+.



I love gunner too much its too versatile and largely useless to ever abandon. :P

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Mon Sep 05, 2011 5:20 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: New Classes Brainstorm
I have a BUMP on my back.

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Thu Dec 01, 2011 6:11 pm
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Team: Eminence Front
Main: Tech9
Level: 1923
Class: Engineer

Joined: Thu Mar 16, 2006 1:43 am
Location: Committed a heinous crime. Eating toast.
Post Re: New Classes Brainstorm
I like the idea of having classes that utilise different types of parasites.

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Sun Dec 04, 2011 12:20 am
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Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: New Classes Brainstorm
AFKer

Class Bonuses: +15% Colony income, 15% hull space, -4.9% speed. (Per Level)


Subskills:

CBA: 5% chance per level to be on Chat Client.

Meh: 5% Apathy per level.

SP Sink: 0% to all per level!

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Sun Dec 04, 2011 2:30 am
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Team: The Forgotten Colonies
Main: Gold Spacer
Level: 1846
Class: Engineer

Joined: Sat Jul 04, 2009 7:14 pm
Post Re: New Classes Brainstorm
/signed

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Sun Dec 18, 2011 11:59 pm
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Location: Sumner Washington
Post Re: New Classes Brainstorm
Infestation Class

4% chance per level that an enemy fired upon will attack your target for the next 20 seconds, only 4 enemies can be infested at one time, infested targets will not attack you
-3% vis per level

err everything else you can decide, maybe damage boosters for infested targets and what not

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Mon Dec 19, 2011 12:53 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: New Classes Brainstorm
Broken in pvp and uber runs. :P

Also, where the fuck have you been?

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Mon Dec 19, 2011 6:27 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: New Classes Brainstorm
ELITE wrote:
AFKer

Class Bonuses: +15% Colony income, 15% hull space, -4.9% speed. (Per Level)


Subskills:

CBA: 5% chance per level to be on Chat Client.

Meh: 5% Apathy per level.

SP Sink: 0% to all per level!

/signed

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Mon Dec 19, 2011 6:48 am
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Location: Sumner Washington
Post Re: New Classes Brainstorm
Griffin wrote:
Broken in pvp and uber runs. :P

Also, where the fuck have you been?


It obviously wouldnt work on ubers or player ships, and it would suck in pvp except against characters with slaves (would work on their guards though)

Also, Basic Training. Back for 2 weeks, Im not re subbing

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Mon Dec 19, 2011 7:11 am
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Team: MAD+
Main: spaceglob
Level: 386
Class: Fleet Commander

Joined: Thu Mar 10, 2011 5:50 pm
Post Re: New Classes Brainstorm
ELITE wrote:
AFKer

Class Bonuses: +15% Colony income, 15% hull space, -4.9% speed. (Per Level)


Subskills:

CBA: 5% chance per level to be on Chat Client.

Meh: 5% Apathy per level.

SP Sink: 0% to all per level!

lol, best idea ever :P

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Wed Dec 21, 2011 8:40 pm
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Post Re: New Classes Brainstorm
This thread is still up?

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Thu Dec 22, 2011 2:20 pm
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Team: MAD+
Main: spaceglob
Level: 386
Class: Fleet Commander

Joined: Thu Mar 10, 2011 5:50 pm
Post Re: New Classes Brainstorm
THE Massif Destruction wrote:
This thread is still up?

Evidentially.

_________________
Jesus 2.0 wrote:
SerjicalStrike wrote:

The world would also be a lot better off if people didn't steal.


The biggest thieves are the ones not being hauled into to court.



î |îk3 π!!!


Fri Dec 23, 2011 12:51 am
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