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Seer/Drone conflict
http://www.starsonata.com/forum/viewtopic.php?f=104&t=48123
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Author:  Camsy [ Sun Oct 23, 2011 6:34 pm ]
Post subject:  Seer/Drone conflict

Hmm, with the current radar of drones and the fact the majority of a seers crit chance relies on not being seen,
...Seers cant do shit to drones?
Nerf drone radar+nerf drone radar booster/change how seers crit works

Do one of these.

Author:  Battlecruiser23 [ Sun Oct 23, 2011 6:45 pm ]
Post subject:  Re: Seer/Drone conflict

All classes have to be killed by something.

And some classes are to be immune to others.

Author:  Camsy [ Sun Oct 23, 2011 7:35 pm ]
Post subject:  Re: Seer/Drone conflict

NO NO NO NO NO
BAD!

How dare you be so incompetent... most classes have a counter for each attack that a class it is weaker to might have.
Seer has this as well, with an exception of drones.
Dont even TRY to think is isnt op for a class to be virtually invincible versus anotther.

Author:  Asmodeaan [ Sun Oct 23, 2011 7:53 pm ]
Post subject:  Re: Seer/Drone conflict

I agree that drones should have significantly nerfed radar. though with higher bonuses on radar controllers so that a good DM can still combat Seers and Snipers at least then it's not an end-all.

Author:  VatFF [ Mon Oct 24, 2011 12:35 am ]
Post subject:  Re: Seer/Drone conflict

While we're at seer vs engineer, why the hell does engineers have + crit hit resistance? :P Sure, they can have their + resistance, but i dont understand why this class has crit hit resistance aswell. Being a seer and fighting an engineer that is not in a pax astro just starts and ends with a "meh" from the seer.

Author:  ping101 [ Mon Oct 24, 2011 4:07 am ]
Post subject:  Re: Seer/Drone conflict

Couldnt of said it better myself, V. Well put with the 'meh' :)

Author:  Mail [ Mon Oct 24, 2011 4:38 am ]
Post subject:  Re: Seer/Drone conflict

ping101 wrote:
Couldnt of said it better myself, V. Well put with the 'meh' :)


Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!

Time Warp

Author:  The Lost One [ Mon Oct 24, 2011 4:51 am ]
Post subject:  Re: Seer/Drone conflict

I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.

Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.

Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done.

Author:  thijs12b [ Mon Oct 24, 2011 5:08 am ]
Post subject:  Re: Seer/Drone conflict

Soooo what class is there to counter an engineer?

Author:  The Lost One [ Mon Oct 24, 2011 5:11 am ]
Post subject:  Re: Seer/Drone conflict

I see plenty of engineers loosing to snipers, or other engineers, and some to speed demons.

Author:  Mail [ Mon Oct 24, 2011 5:37 am ]
Post subject:  Re: Seer/Drone conflict

thijs12b wrote:
Soooo what class is there to counter an engineer?


1 Zerk will take out an engineer, easily.

Time Warp

Author:  VatFF [ Mon Oct 24, 2011 5:41 am ]
Post subject:  Re: Seer/Drone conflict

The Lost One wrote:
I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.

Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.

Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done.


The major weakness of seers is damage and shieldbank, both of which most classes has after using t21 ships/gear.

Author:  The Lost One [ Mon Oct 24, 2011 5:47 am ]
Post subject:  Re: Seer/Drone conflict

Mail wrote:
thijs12b wrote:
Soooo what class is there to counter an engineer?


1 Zerk will take out an engineer, easily.

Time Warp


Give me your best Berserker, and let's have a try. Last time I piloted my not-so-broken Pax Levitas, I beat Tallon in a 1v1.

So yeah, please, bring it on.

Author:  basebot [ Mon Oct 24, 2011 6:42 am ]
Post subject:  Re: Seer/Drone conflict

Mail wrote:
ping101 wrote:
Couldnt of said it better myself, V. Well put with the 'meh' :)


Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!

Time Warp


You're signing off wrongly.

OT:

I agree on the drone radar, it's ridiculous. Like said, nerf drone radar and beef radar controllers?

Author:  The Lost One [ Mon Oct 24, 2011 6:43 am ]
Post subject:  Re: Seer/Drone conflict

Radar Controllers are more than fine. They have the boost from a Sup Radar Augmenter, which is a lot. It is the base weighted combat bonus of the radar stats to drones that is too high.

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