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Base in Olympus Entrance
http://www.starsonata.com/forum/viewtopic.php?f=104&t=47773
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Author:  Mail [ Thu Sep 29, 2011 6:35 am ]
Post subject:  Base in Olympus Entrance

Just make is High-Vis. It's there for convinence, why make it hard to find?

Logic? I think you has none!

Time Warp

Author:  playerboy345 [ Thu Sep 29, 2011 6:38 am ]
Post subject:  Re: Base in Olympus Entrance

Mail wrote:


Logic? I think you has none!


/Timmeh!

Author:  The Lost One [ Thu Sep 29, 2011 6:51 am ]
Post subject:  Re: Base in Olympus Entrance

Pretty certain it is a low-vis base because the Scientists in Lyceum secretly put it there so the Olympians would not find it.

Author:  playerboy345 [ Thu Sep 29, 2011 6:53 am ]
Post subject:  Re: Base in Olympus Entrance

The Lost One wrote:
Pretty certain it is a low-vis base because the Scientists in Lyceum secretly put it there so the Olympians would not find it.

how about the players decided to secretly put a lighthouse on the base?

Author:  sabre198 [ Thu Sep 29, 2011 7:02 am ]
Post subject:  Re: Base in Olympus Entrance

maybe it should have some secret sub space transmitter that allows allies only to see it!

I blame -X-, seems to be the trendy thing to blame this week :lol:

Author:  The Lost One [ Thu Sep 29, 2011 7:39 am ]
Post subject:  Re: Base in Olympus Entrance

playerboy345 wrote:
The Lost One wrote:
Pretty certain it is a low-vis base because the Scientists in Lyceum secretly put it there so the Olympians would not find it.

how about the players decided to secretly put a lighthouse on the base?


I have a feeling, if that was the case, that the Olympus Drone would blow up the secret hidden Lyceum Research Outpost. Stealthy base is better than no base.

Author:  aeljuga [ Thu Sep 29, 2011 7:42 am ]
Post subject:  Re: Base in Olympus Entrance

Well, i dont have any trouble finding the base. Oly gods would bolt it or tsuanmi the base if they see it.

Author:  goett [ Thu Sep 29, 2011 8:26 am ]
Post subject:  Re: Base in Olympus Entrance

Mail wrote:
Just make is High-Vis. It's there for convinence, why make it hard to find?

Logic? I think you has none!

Time Warp

Author:  Scyron [ Thu Sep 29, 2011 9:17 am ]
Post subject:  Re: Base in Olympus Entrance

Can't you just loop a trade slave to... Dock and undock from the base? In theory, that'd mean that you just have to find the trade slave. You'll probably make alot of friends this way, just like putting a "Lookie here" base in XYZ. Maybe something prevents this from working though, like... they have to actually buy something, I dunno.

The other day when I was off to fetch a Milli's burger, I set my combat slaves to protect the AI station. They just followed it around, so when I came back with the burger, I just had to find my slaves.

This is in tune with any RP story that it should be hidden, but still in tune with the playerbase's wish to exploit everything possible.

Author:  Mail [ Thu Sep 29, 2011 9:24 am ]
Post subject:  Re: Base in Olympus Entrance

Scyron wrote:
Can't you just loop a trade slave to... Dock and undock from the base? In theory, that'd mean that you just have to find the trade slave. You'll probably make alot of friends this way, just like putting a "Lookie here" base in XYZ. Maybe something prevents this from working though, like... they have to actually buy something, I dunno.

The other day when I was off to fetch a Milli's burger, I set my combat slaves to protect the AI station. They just followed it around, so when I came back with the burger, I just had to find my slaves.

This is in tune with any RP story that it should be hidden, but still in tune with the playerbase's wish to exploit everything possible.


But why when admins can make a simple fix that CLEARLY everyone would find helpful.

Time Warp

Author:  Scyron [ Thu Sep 29, 2011 9:31 am ]
Post subject:  Re: Base in Olympus Entrance

To me, the base being there at all is very helpful. I think it's pretty cute to have a stealthy base, a hidden ally in the midst of hostile space, orbiting around.

If possible though, I'd love to see a friendly player set up a Valentine trade slave to dock/undock and spread some love.

Author:  Mail [ Thu Sep 29, 2011 9:38 am ]
Post subject:  Re: Base in Olympus Entrance

Scyron wrote:
To me, the base being there at all is very helpful. I think it's pretty cute to have a stealthy base, a hidden ally in the midst of hostile space, orbiting around.

If possible though, I'd love to see a friendly player set up a Valentine trade slave to dock/undock and spread some love.


I'll do it 2moro.

Time Warp

Author:  The Lost One [ Thu Sep 29, 2011 9:49 am ]
Post subject:  Re: Base in Olympus Entrance

Mail wrote:
Scyron wrote:
To me, the base being there at all is very helpful. I think it's pretty cute to have a stealthy base, a hidden ally in the midst of hostile space, orbiting around.

If possible though, I'd love to see a friendly player set up a Valentine trade slave to dock/undock and spread some love.


I'll do it 2moro.

Time Warp


I'll be the first to tractor that slave 10 000 out and then kill it.

Author:  Mail [ Thu Sep 29, 2011 9:53 am ]
Post subject:  Re: Base in Olympus Entrance

The Lost One wrote:
Mail wrote:
Scyron wrote:
To me, the base being there at all is very helpful. I think it's pretty cute to have a stealthy base, a hidden ally in the midst of hostile space, orbiting around.

If possible though, I'd love to see a friendly player set up a Valentine trade slave to dock/undock and spread some love.


I'll do it 2moro.

Time Warp


I'll be the first to tractor that slave 10 000 out and then kill it.


Wuv Woo Thermy!

Time Warp

Author:  sabre198 [ Thu Sep 29, 2011 10:27 am ]
Post subject:  Re: Base in Olympus Entrance

wont the unknown ai spawn and kill it :)

and it better have a good radar or ull get the old "cannot find the base to dock" error

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