Star Sonata
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[Interface] Lockout
http://www.starsonata.com/forum/viewtopic.php?f=103&t=51660
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Author:  Tomalicious [ Wed Apr 18, 2012 12:45 am ]
Post subject:  [Interface] Lockout

Dear devmins,

I would very much like the /lockout command to open a popup menu in which my lockouts are neatly formatted into one line each, so I dont have to scroll through event.

edit: Make it static, a recording of your remaining lockout time when you did /lockout! Server resources and such!

So if you did /lockout
-You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 33 seconds

Then you do it 5 seconds later
-You are locked out of Iq'Bana for the next 2 days, 4 hours, 25 minutes, 28 seconds

And possibly add

urzaserra256 wrote:
Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.

Author:  Camsy [ Wed Apr 18, 2012 12:47 am ]
Post subject:  Re: Lockout

/signed

Author:  playerboy345 [ Wed Apr 18, 2012 4:34 am ]
Post subject:  Re: Lockout

/pb345

Author:  Tomalicious [ Wed Apr 18, 2012 9:38 am ]
Post subject:  Re: Lockout

Comeon people, you know you want this

Author:  urzaserra256 [ Wed Apr 18, 2012 10:55 am ]
Post subject:  Re: Lockout

Add missions to the /lockout command too as now both strontium-90 and staff quarters missions have timers now too.

Author:  Tomalicious [ Thu Apr 19, 2012 7:03 am ]
Post subject:  Re: Lockout

More replies! Get this in!

Author:  Tomalicious [ Wed Apr 25, 2012 3:46 pm ]
Post subject:  Re: Lockout

More more more!

Author:  Zekk [ Wed Apr 25, 2012 9:27 pm ]
Post subject:  Re: Lockout

making the timers dynamic wouldn't require any communication with the server since its simple maths to update it that can be done client side :-P

/signed

Author:  Tomalicious [ Thu Apr 26, 2012 1:16 am ]
Post subject:  Re: Lockout

Edited to make it use Uber Names instead of DG locations/names

Author:  Precursor [ Mon May 07, 2012 10:47 am ]
Post subject:  Re: Lockout

Not too bad of an idea. We'll consider it.

Author:  Tomalicious [ Thu May 10, 2012 4:14 am ]
Post subject:  Re: [Interface] Lockout

Woop woop, awesome

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