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[Content] Resist aug condensers http://www.starsonata.com/forum/viewtopic.php?f=103&t=50570 |
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Author: | potato8 [ Sat Feb 18, 2012 3:34 pm ] |
Post subject: | [Content] Resist aug condensers |
why not? |
Author: | Antilzah [ Sat Feb 18, 2012 8:58 pm ] |
Post subject: | Re: Resist aug condensers |
/signed |
Author: | biggee531 [ Sat Feb 18, 2012 10:42 pm ] |
Post subject: | Re: Resist aug condensers |
Generally, one would suggest something to fill a niche role, or something that's needed. Not really a "why not?" scenario. |
Author: | potato8 [ Sat Feb 18, 2012 11:16 pm ] |
Post subject: | Re: Resist aug condensers |
i say Why not simply beacuse the majority of augs have condensers and do not see why resistance augs should be left out, it would give some form of use to the lower tech resist augs to be able to get condensed into a higher tech. personally would love to make my dm a sup resist controller but its a bit stupid i would have to buy sup resistance augs whereas if aug condensers for these were in game i could simply condense my useless minor ones. |
Author: | a jedi master [ Sun Feb 19, 2012 2:39 am ] |
Post subject: | Re: Resist aug condensers |
and traction, fading, hostile, aggravation nvm aggravation and traction have condensors. Do fading and hostile? |
Author: | Battlecruiser23 [ Sun Feb 19, 2012 2:50 am ] |
Post subject: | Re: Resist aug condensers |
Fading does. Hostility is a special augmenter set dedicated to a specific place, Copper. Technically, Hostility is like Speedy augs, Mad Scientist augs, and Wattage augs. |
Author: | potato8 [ Sat Mar 10, 2012 7:10 am ] |
Post subject: | Re: Resist aug condensers |
bump |
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