Star Sonata
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[Code] /setAutoRepair On/Off
http://www.starsonata.com/forum/viewtopic.php?f=103&t=49959
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Author:  thecrazygamemaster [ Tue Jan 24, 2012 2:08 am ]
Post subject:  Re: /setAutoRepair On/Off

Camsy wrote:
What will Crazy Glue do now?

Drop no money?

Author:  Camsy [ Tue Jan 24, 2012 2:15 am ]
Post subject:  Re: /setAutoRepair On/Off

thecrazygamemaster wrote:
Camsy wrote:
What will Crazy Glue do now?

Drop no money?

If so, it'll need a new name, and descripton.

Author:  paxiprime [ Tue Jan 24, 2012 2:16 am ]
Post subject:  Re: /setAutoRepair On/Off

Instead of 5% durability lost per death CG25 allows only 2.5% durability lost per death. Easy, simple, and reasonable.

Author:  anilv [ Tue Jan 24, 2012 2:23 am ]
Post subject:  Re: /setAutoRepair On/Off

I actually prefer the higher volatility route, like the current system. So 50% chance to take durability hit, global or per item. Not just a 50% reduction in repair cost.

Author:  Asmodeaan [ Tue Jan 24, 2012 8:48 am ]
Post subject:  Re: /setAutoRepair On/Off

i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away.

Author:  erman [ Tue Jan 24, 2012 1:18 pm ]
Post subject:  Re: /setAutoRepair On/Off

Asmodeaan wrote:
i really dislike the idea of using credits to repair on the fly. seems too much like "god mode" when you have more than enough money to piss it away.


perhaps the ability to only repair up to a certain percentage, at which percentage the item will not work at 100% efficiency.

just make it so that all the stats of an item are actually reduced by the fallen durability of an item.

So lets say that you can only repair up to 85-90% on the fly with creds, so the best you can repair your stuff on the fly is up to 85-90% efficiency.

-ERMAN

Author:  paxiprime [ Tue Jan 24, 2012 2:03 pm ]
Post subject:  Re: /setAutoRepair On/Off

No. the stats of the item will only be reduced once you hit 50%.

55-100% your in the clear, just the way it is now.

Author:  erman [ Tue Jan 24, 2012 2:13 pm ]
Post subject:  Re: /setAutoRepair On/Off

then i will never have hurt gear if the ability to repair with creds anyplace goes in. I have tons and tons of money and can afford pretty much any amount to repair on the fly.

many people can also do this.

-ERMAN

Author:  anilv [ Tue Jan 24, 2012 2:29 pm ]
Post subject:  Re: /setAutoRepair On/Off

The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG).

The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise.

Author:  saran [ Wed Jan 25, 2012 12:06 pm ]
Post subject:  Re: /setAutoRepair On/Off

anilv wrote:
The idea is that if you have tons of money, you could have carried tons of gear glue to keep you going "on the fly" in the old system. This applies to at least half of the classes in game for solo PvAI, and to almost all PvP situations (since 1v1 is rarely drawn out, and group PvP will almost surely have a support class with plenty of hull for GG).

The point is that money could already buy you that luxury in the old system. As long as repairing with credits on the fly costs substantially more than it does while docked, and repair costs are actually increased properly, this system has promise.


I agree as well on allowing you to repair only a certain % of damage on the fly requiring you to dock eventually in prolonged battles. The parts have been a pretty big waste of time and they are annoying to say the least. Pirates can hit the pods if they want the credits. Not like it is hard, especially with impact code now.

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