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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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[Interface/Code] Ship tab
Let us organize the order the ships are in without having to undock them all. Either a drag&drop or just up/down arrows on the side of the station menu would be fine.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Nov 13, 2011 10:37 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Ship tab
yes please
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sun Nov 13, 2011 11:13 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Ship tab
yep
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Sun Nov 13, 2011 11:15 pm |
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red395
Team:
Main: Gold Spacer
Level: 1846 Class:
Engineer
Joined: Sat Jul 04, 2009 7:14 pm
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Re: Ship tab
/signed
_________________ Goldy http://www.youtube.com/watch?v=eanFgyzHlQU&feature=related Courious arent you?
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Mon Nov 14, 2011 9:22 pm |
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Shinsei
Dev Team
Joined: Thu Nov 10, 2011 2:19 am
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Re: Ship tab
You can currently click the column titles to sort/reverse sort them. Or were you thinking about a more automatic solution?
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Mon Nov 14, 2011 9:26 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Ship tab
Shinsei wrote: You can currently click the column titles to sort/reverse sort them. Or were you thinking about a more automatic solution? I want to move each ship up and down the list individually.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Mon Nov 14, 2011 9:36 pm |
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CheeseMaster
Member
Joined: Wed Nov 16, 2005 8:27 am
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Re: Ship tab
Oh yes this would be a fantastic feature.
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Mon Nov 14, 2011 10:19 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Ship tab
I was kind of hoping it would automatically be this way in C2, but anyway... have at!
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon Nov 14, 2011 10:21 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Ship tab
Agreed. I was thinking of this yesterday.
- Paxx
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Tue Nov 15, 2011 12:38 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Ship tab
Yeah, that would be pretty cool...
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Nov 21, 2011 2:41 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Ship tab
This looks like it should go in /accepted suggestions/
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sat Dec 24, 2011 3:07 pm |
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